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Control is contested by completing PVP quests (very much like ordinary quests though you must have PVP activated, which creates combat flashpoints in certain areas). This has benefits such as cheaper Azoth costs for fast travel, more items gained from gathering resources, and reduced trading and housing taxes (yes, you can buy a house). Three factions – Covenant, Syndicate, Marauders – compete for control of regions and settlements. Smashed settler ships litter the shores of AeternumĪside from the player-versus-environment (PVE) aspect, player-versus-player (PVP) is a major component of New World. This can mean that even if you meet an enemy of a higher level, you could have a chance to defeat it by skill alone, while in World of Warcraft you'd probably be one-shot. You can dodge and block as well as click to attack or hold to perform a stronger but slower blow, all of which makes fighting that bit more fun and interesting. But in New World, there is far more control and movement in combat.
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In the latter, you'd basically stand next to an enemy while your character swung their weapon about automatically, leaving you free to strategically fire off additional spells or abilities. This quickly sets out how New World differs from World of Warcraft. Though Azoth – a mineral with miraculous properties – courses through Aeternum's flora and fauna, the island is also under threat from a malign presence known as the Corrupted, which wishes to dominate the world and serves as the game's major antagonist.Īs a new player, you wash up on the shores of one of four starter regions and are immediately thrown into a basic tutorial.
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As a result, colonists have built major outposts in each of Aeternum's 11 territories.īut it is far from Eden. It also makes the island bounteous in terms of natural resources if they keep growing back after being harvested. This is a serviceable in-lore explanation for why everything respawns when in reality it's a basic function of an MMO (foes reappear so the next player can complete the same quest). This includes players, enemies, and resources. Once you arrive in Aeternum, which is wreathed in a deadly storm, you cannot leave, but due to the island's magic there are countless reasons to stay.Ĭhiefly, nothing really dies on Aeternum. Nonetheless, some intrepid explorers – players included – have managed to plot a course there to colonise the landmass. Set in the 17th century, New World refers to Aeternum, a mysterious island hidden to outside eyes. As far as game development goes, it's hard to think of a more complicated and ambitious genre, especially as this has transpired to be Amazon's "debut" outside of the mobile platform.Ĭan New World pick up the torch? Based on our playtime after a month (much more than I'd like to admit), the foundation is a bit basic right now – MMOs evolve and expand as years go by, after all – but more than steady enough to build upon. That's "massively multiplayer online roleplaying game" to the untainted. Not content with anything short of global domination, Jeff Bezos' e-commerce and cloud computing juggernaut has had a sticky start with gaming – two titles prior to New World, Breakaway and Crucible, were scrapped – and people would love to see the venture fail. Why does this matter? First of all, it's Amazon. On 28 September, Amazon Games released its first serious, big-boy-pants-on video game: New World. At long last, New World is out and we've been diligently grinding our faces off to answer the question: Can Jeff "mountains of cash" Bezos make a decent MMO? The RPG Greetings, traveller, and welcome back to The Register Plays Games, our (sometimes) monthly gaming column.